Warbird (Alphonso Muller Ret.) is a Fast Explorer who Operates Undercover in a Superhero world -------------------------------------------------------------------------------- Might: ______ Pool: 14 Edge: 1 Defense: Inability Speed: ______ Pool: 11 Edge: 0 Defense: Practiced Intellect: ______ Pool: 11 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Dexterity power shift Movement, acrobatics, initiative, and Speed defense are eased by one step per shift. Level: 1 Fast You can move a short distance and still take another action in the same round, or you can move a long distance as your action without needing to make any kind of roll. Increased range power shift Increases the range of one ability or attack. A touch-range ability (such as Shock) increases to short range, a short-range ability increases to long range, and a long-range ability increases to very long range. Level: 1 Power power shift Use of a specific power, including damage (3 additional points per shift) but not attack rolls, are eased by one step per shift. Level: 2 Strength power shift All non-attack tasks involving strength, including jumping and dealing damage in melee or thrown attacks are eased by one step per shift and inflict an 3 additional points of damage per shift. Level: 1 Skills ------ Surging confidence (Pool:Might, Cost:1) When you use an action to make your first recovery roll of the day, you immediately gain another action. Enabler. Danger sense (Pool:Speed, Cost:1) Your initiative task is eased. You pay the cost each time the ability is used. Enabler. Fleet of foot (Pool:Speed, Cost:1+) You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler. Investigate (Trained) You are trained in perception, cryptography, deceiving, and breaking into computers. Enabler. Trained in running (Trained) Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Practiced with all weapons (Practiced) You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler. A sprinter, not a long-distance runner (Inability) You don't have a lot of stamina. Might defense rolls are hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:5 Type:Light Skill:Practiced Distance:Immediate A right jab. +3 Damage from Strength Power Shift. Eased by one step for Light weapons. Medium Weapon Cost:Free Stat:Might Damage:7 Type:Medium Skill:Practiced Distance:Immediate A medium weapon of your choice. Granted from Starting Equipment. +3 Damage from Strength Power Shift. Cyphers ------- Limit: 2 Disguise Module (Level: 4) For the next ten minutes per cypher level, the user's features become almost identical to those of one designated person they have previously interacted with, easing by two steps attempts to disguise the user as that person. Once designated, the user cannot shift the effect to look like another person, though they can remove the module to look like themselves again before the end of the duration. Fantastic Water Adapter (Level: 5) The user can breathe underwater and operate at any depth (without facing the debilitating consequences of changing pressure) for four hours per cypher level. This cypher can also be used in the regular atmosphere, allowing the user to ignore ill effects from very low or very high atmospheric pressure. The cypher does not protect against vacuum. Manifest Equipment --------- Money: 0 - Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Explorer You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. Fast You're fleet of foot. Because you're quick, you can accomplish tasks more rapidly than others can. You're not just quick on your feet, however-you're quick with your hands, and you think and react quickly. You even talk quickly. Operates Undercover Under the guise of someone else, you seek to find answers the powerful do not want divulged. Choose how you became involved in the adventure: - You jumped in to save one of the other PCs who was in dire need. - One of the other PCs recruited you for your unique talents. - You're impulsive, and it seemed like a good idea at the time. - This mission ties in with a personal goal of your own. Powers gained from magically augmented (willingly). Background Connection --------------------- You published a book about some of your exploits and discoveries, and it has achieved some acclaim. Focus Connection ---------------- Pick one other PC whose focus intertwines with yours. This odd connection affects them in some way. For example, if the character uses a weapon, your focus ability sometimes improves their attack in some fashion. Notes ----- Possible player intrusions based on your character type: Fortuitous Malfunction A trap or a dangerous device malfunctions before it can affect you. Serendipitous Landmark Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point. Weak Strain The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise. Energetic +2 to your Speed Pool. Granted from Fast Possible GM intrusion from your focus: Bad luck can ruin the best plans. Disguises fail. Allies are revealed to be agents, too. http://localhost:3000/account/cypher/characters/JbaLPj Last Updated: June 16th, 2024 14:40 App Version: 1.06.12 Beta